Races of Kator
The Dragonkin are an enigmatic race that claims to be descended from mighty dragons themselves. Regardless of the truth of the matter, the Dragonkin are powerful, fierce fighters who wield deadly magic and possess a strength that few can match.
They make their homes in great caverns beneath the towering peaks of the Mountains of Flame. These mountains are aptly named because the fires of Marthos himself burn deep inside and often erupt spilling molten fire into the sky. It is in atop these mountains and in the deep spaces beneath the earth that the Dragonkin wage war with the races of Kator.
For centuries, WarMages have brought armies to the mountains and fought on fiery battlegrounds. It is the Dragonkin, however, who remain and claim all above and below as theirs. Among the Dragonkin it is believed that so long as Marthos' anger shakes the earth, the Mountains of Flame will be theirs and few would call this belief ill-conceived.
Dragonkin are specialists in Life, Death and Fire magic, but are vulnerable to Air, Earth and Water.
A people of strong convictions, quick to anger, yet just as quick to forgive, Dwarves tend to evoke powerful emotions in both their allies and their enemies. Elders speak of the race's birth at the Hands of Thorok himself. Thorok took up a great stone, pounded it into the shape of the first Dwarf, and bade the stone to breath life. Dwarves are strong and tough for they were once made of stone. Because the stone had been beaten and pounded into form, they feel emotions more deeply and strongly than other races.
At home beneath the great, towering mountains of the world, Dwarves are enamored of the earth. They dig beneath it seeking riches and beauties of the great underworld caverns and they work its surface, building great structures and monuments to the greatest of their WarMages and to Thorok himself.
On the battleground they are a fierce and powerful ally, but a dangerous and deadly enemy. There is an old saying, "A wise man keeps one eye on the ground and one eye on the sky when there are Dwarves about." Many proud WarMages have failed to heed the adage and have tasted bitter defeat at the hands of Dwarven steel and earthen magic.
Dwarves are specialists in Earth and Life magic, but are vulnerable to Water magic.
An ancient people who have a deep love of nature and of the wildlands of the world, Elves are rarely found in the great cities of the land preferring instead to spend their days among the trees of the Forest of Anthrok. There, amongst towering giants many hundreds of feet tall, the Elves study the essence of nature, compose great songs about the beauty of the wilds, and fiercely protect the borders of their forest kingdoms.
It is said that within their forest if an Elf walked side-by-side with the wind you would sooner spot the wind than the Elf; light on their feet, strong of eyesight, and possessing an uncanny luck that some claim borders on the magical.
Many a WarMage has fallen prey to the quick and nimble Elven armies who attack from afar with arrows and deadly spells. Many more have learned bitter lessons taught at the hands of their foes and brought Elves of their own to battle in the hopes that the "Luck of the Elves" will bring the WarMage glory, but more importantly, victory.
Elves are specialists in Life and Air magic as well as ranged attacks, but are vulnerable to Death magic.
For centuries the Faery were thought to have vanished from the face of Kator. It was said that they were weak, that the Elves protected them for too long, and that Razzus or even Satarus himself chose to take them away. These rumors could not be further from the truth!
The Faery live hidden away in the most remote regions of the Forests of Anthrok, the Green Wood, or the Shadow Wood where they build cities high above the ground in the branches of the great trees and contemplate the nature of Life, Death and of the world itself. They emerge from their contemplation reluctantly, but do so with great vigor to defend the battlegrounds of the Forests.
Once engaged in battle the Faery are merciless, fast moving, and armed with powerful spells of Air, Life and Death. Using their powers the Faery are often able to overpower their enemies while keeping themselves out of harm’s way. An ancient Elven proverb cautions against trusting the Faery, for "The Faery are quick to hide behind others when battle comes, and just as quick to stick a knife in your back while it is turned."
The Faery are specialists in Air, Life and Death magic, but are vulnerable to Fire magic and nearly all physical attacks.
Towering above the other races of Kator, the Giants are a power to be reckoned with and a force any WarMage would gladly have on his side. Giants may be slow moving, but they make up for their lack of speed with powerful, deadly attacks and a resilience that is unmatched on the battleground.
Beyond the Mountains of Flame on the southern edges of the Shivering Plains the Giants make their homes. There amongst densely, forested hills and steep, often perilous valleys, the Giants build massive fortresses and fight to protect that which they claim Thorok himself gifted to them ages ago.
Thorok's Gift is not only the hills and vales of the Shivering Plains, but also a belief that the Giants themselves possess the Strength of Thorok. It is this belief, passed from generation to generation, which enables the Giants to win many victories on battlegrounds across Kator and to maintain their fearsome reputation against countless challenges.
Giants are specialists in Water magic and Crushing attacks, but are vulnerable to all magic except Water.
The most populous of the races of Kator, Humans live in nearly every environment and fight over them as well. Wherever Humans are, there are sure to be wars and battlegrounds. While Humanity may love to war against anyone who crosses their path, they are also one of the most industrious and hard-working race. Humans build to conquer and conquer to build and even destroy that which they have built in order to build it again.
Unlike the other races, Humanity has no favor or disfavor for any particular element. They are a jack-of-all-trades, a master of the elements and fight hard for every inch of ground they are forced to defend or choose to take.
One of the greatest of the Human WarMages, Jonis Torrash, is said to have fought and won three great battles against three different races on three consecutive days. It is said that he used a different type of magic in each of the battles; defeating Giants on the first day with Fire, DragonKin on the second day with Water, and Faery on the third day with Earth.
Humans are specialists in all types of magic, but are particularly vulnerable to Death magic.
Fast and nimble, but often misunderstood and rarely trusted, the Lycan are a deeply philosophical and mystical people who reside in the Sullen Marsh at the mouth of the Banotrys River. There they live in tight-knit clans, each vying for control over dry land and resources. Because of their clan social structure, Lycan WarMages and armies are rare, but they often hire themselves out as mercenaries to other WarMages.
Lycan Mystics and Sages spend years studying the stars as portents of future events and of past deeds. Lycan war-leaders almost always consult with the Mystics before battles, even against other Lycans, to ensure that the signs are favorable to their endeavors. Lycan armies have been known to withdraw from a battle if the portents are unfavorable, even going so far as to surrender in order to avoid a terrible fate.
Deep in the Sullen Marsh on a tall hill stands the Lycan’s greatest accomplishment, the Observatory of Elithoi. A grand structure that rises above the mists of the marsh, it was built millennia ago during the Age of Peace to study the stars and heavens. Some say that it was built with the guidance of Zathene, though all know that the goddess was long asleep before the coming of the Races to Kator.
The Lycan are specialists of Death magic and Piercing attacks, but are vulnerable to Life and Fire magic.
The Minotaur are a proud race often misunderstood by outsiders and called violent or irrational. Yet, as a people they simply prefer to solve their differences through martial combat; the victor's argument is proven to be correct. They are, in fact, a brilliant and ancient people who are not barbaric, but were once the greatest builders of the known world.
Long ago, the Minotaur built and ruled over an Empire that stretched from the Shivering Plains in the distant north to the Battered Coasts of the south and from the Forest of Anthrok in the west to the Ember Hills far to the east. The Bathakian Empire dominated much of the world and of the world’s peoples for centuries, but fell to ruin with the emergence of the WarMages.
Now, the remnants of that Empire are scattered and its peoples counted among more than a dozen kingdoms. The great stonework and sculptures of the Empire have been re-used to build newer monuments or toppled and buried by the ages. The Minotaur, however, are a people once again on the rise for new and powerful WarMages have entered the land and brought with them promises of new glories and victories.
The Minotaur are specialists in Earth, Life and Fire magic, but are vulnerable to Air magic.
The Sinta, or Great Cat, are a collection of species that are collectively grouped together for they are similar in many ways. The Kamer Sinta (Tiger), Baran Sinta (Lion), Kalin Sinta (Panther), Mikos Sinta (Jaguar/Leopard) and the Kisuh Sinta (Cheetah) form a federation of people who roam the vast Plain of Talsinta (Plain of the Great Cat).
Legends speak of a time after the Age of Peace when the races warred with one another. They tell of the Sinta hunting the other races, for food and pleasure. After many years the races allied together against the Sinta, burning their cities and driving them deep into the wilds of Kator. There, for years the Sinta bided their time, nursing their wounds as well as their grievances. "The Sinta never forget" is a common saying among the races of Kator, but the second part, "The Sinta never forgive", is often left off or forgotten by all but the Sinta themselves.
The once-grand cities of the Sinta, filled with domed temples and many-pillared halls, now stand abandoned and ruined. Only a few cities remain in the most remote lands of the Talsinta, but they are well-protected and guarded. Even the battlegrounds of the Talsinta lay far from the settled regions, but closer to the ruins where many say ancient artifacts and items of power still remain buried to this day.
The Sinta are specialists in Death and Air magic as well as Slashing attacks, but are vulnerable to Fire and Earth magic.