Game Lore


Ages ago, the gods and the races of Kator lived together in a golden city known as Athan'ash, which means Place of Learning. The gods taught the lesser races all they could about language, mathematics, nature, philosophy, art, and much more. Over time, each of the races began to specialize in particular areas of knowledge; literature and poetry for the Elves, magic and language for the Faery, metal and gem working for the Dwarves, and so on for each of the races of Kator.

Long years passed and there came a time when the gods chose to distance themselves from the affairs of mortals. Less and less time was spent walking amongst the races and more time was spent in contemplation upon the Mountain of Abban'ash, which means "Place of Peace" or "Place of the Compact" in the ancient tongue, far to the north.

The gods were not alone on the Mountain, however, for they had Temples and Houses built for them and they lived in comfort and splendor. A wide road, lined with columns, led up the mountain to the center of the complex where the great Flame of Abban ("Peace"), kept burning every hour and day of the year, was found. The Flame, it was said, signified the gods' compact with the peoples they had created to watch over and protect them.

As time passed, visits by the gods to the Temples and Houses grew far less frequent, even while Faithful servants kept the structures clean and prepared. Nearly a century passed without a single visit by one of the gods, until one day a great earthquake shook the Mountain and the Temples and Houses were cast down and destroyed. The Priests and attendants fled in terror and many vowed never to return, claiming the gods had deserted the peoples and broken their Compact.

Word of the destruction on the Mountain reached Athan'ash and there was panic among the people. Soon the panic led to bickering about the implications of the earthquake, their future, and issues that had once brought them together: Land and resources. For years this continued and the Mountain was ignored except by the most daring of pilgrims, few of whom ever returned. As intolerance and impatience grew, the disagreements soon boiled over and led to arguments and eventually the arguing evolved into outright hostility and war.

These wars, known as the Race Wars, were terrible and filled with atrocities made worse by the knowledge imparted to the people by the gods. Knowledge of words, metals, gems, and of magic were combined together to create amazing artifacts of power. These artifacts, which took the forms of armor, weapons, banners, and scrolls, were used against one another in great and terrible battles that raged across the land.

For centuries the wars continued, while kingdoms rose, cities were built, and then were destroyed almost as quickly. Until at last the artifacts became a rare sight on the battlegrounds. Many had been lost in the tumult of the great wars, while others had been buried in dusty tombs alongside those who had wielded them or hidden away and forgotten in ancient storerooms.

With the coming of the WarMages and the Great War itself a fresh wave of magical artifacts was unleashed upon the world. Ancient storerooms were opened, forgotten tombs ransacked, and knowledge that should have been lost was rediscovered. Using this knowledge new artifacts and scrolls were created, some more powerful than any seen before, and the destruction that had once plagued the world began again. It was only Egemor the Mighty and his Great Proclamation that saved Kator from total annihilation.

At last, with the pact agreed to by all WarMages, battles again were fought by many but only on designated battlegrounds and WarMages could only bring a limited number of artifacts and scrolls into each battle. Great were the battles fought by the WarMages and powerful were the items used in those battles, but the scale of destruction was far less widespread than it had been centuries before and Kator itself was no longer in peril.